Discover all the different hero types and abilities used throughout the game.
Tanky heroes with skills and abilities to protect their allies.
Robust warriors with decent damage output and mechanics to stay alive.
Magic damage and summoning sorcery.
These heroes often require sources of mana to cast their spells.
Heroes with high damage output or tricky abilities to interrupt the enemy tactics.
Supportive heroes with healing and booster spells.
Every hero has a 6-dice which determines how this character will behave in battle. Each side consists of a base ability described here. Most abilities also have a number assigned (refered to as pips), which determines the power of this ability.
Mana
Ranged damage
Magic damage
Melee damage
Damage all
Eliminate
Heal
Heal all
Shield
Shield all
Cover
Revive
Idle
Disposed
Frozen
Disarmed
Swiped
Cooldown
Petrified
Summon spider
Summon bear
Summon skeleton
Summon wolf
Summon bee
Summon zombie
Abilities can be further adjusted by keywords. A keyword can have impact on the caster, target or pips of the ability.
Ranged
Heavy
Weak
Flow
Self
Cleave
Penetrate
Pull
Push
Retreat
Taunt
Golden
Stealth
Cruel
Alpha
Beta
Foxy
Pristine
Fortified
Revitalized
Solo
Joint
Lucky
Chain
Whip
Terminal
Poison
Boost
Permaboost
Regenerate
Unpower
Protect
Heal
Cleanse
Debuff
Repel
Petrify
Immunity
Freeze
Disarm
Swipe
Covered
Taunted
Transfer
Mana cost 1
Mana cost 2
Mana cost 3
Mana cost 4
Mana cost 5
Mana cost 6
Mana cost 7
Mana cost 8
Hunter
Leech
Echo
Double
Mana
Growth
Degrowth
Disposable
Era
Bloodlust
Pain
Selfshield
Selfheal
Death
True
Sticky
Cooldown
Character can have one or more traits apply to them. These are slight enhancements to the character's abilities.
Coward
Fighter
King
Slow
Taunter
Reclusive
Tough
Stingy
Nimble
Hardened
Resistant
Antidote
Visionary
Regenerative
Fairy
Sentinel
Windfall
Growth
Zombify
Rebirth
Affectionate
Coachable
Fortunate
Metamorph
Energetic
Bound
Radiant
Fiery
Insightful
Echo
Scholar
Kickstart
Explosive
Doomed
Wither
Fragile
Corrupted
Pariah
Contagious
Simple