Knowledge center

Discover all the different hero types and abilities used throughout the game.

Hero types

🛡️ Guardian class

Tanky heroes with skills and abilities to protect their allies.

⚔️ Warrior class

Robust warriors with decent damage output and mechanics to stay alive.

🔥 Sorcerer class

Magic damage and summoning sorcery.
These heroes often require sources of mana to cast their spells.

🎯 Striker class

Heroes with high damage output or tricky abilities to interrupt the enemy tactics.

💖 Support class

Supportive heroes with healing and booster spells.

Abilities

Every hero has a 6-dice which determines how this character will behave in battle. Each side consists of a base ability described here. Most abilities also have a number assigned (refered to as pips), which determines the power of this ability.

    🌀

    Mana

    Gain mana. Any hero in your team can use this mana.
    🏹

    Ranged damage

    Move to the support line and hit an enemy. Enemy is chosen randomly from the enemy front line.
    🔥

    Magic damage

    Hit an enemy. Enemy is chosen randomly from the enemy front line.
    ⚔️

    Melee damage

    Move to the front line and hit an enemy. Enemy is chosen randomly from the enemy fron line.
    🧨

    Damage all

    Hit all enemies.
    🎯

    Eliminate

    Instantly kill a target with equal or less hp
    ❤️

    Heal

    Move to the support line and heal an ally. Target is chosen randomly from any damaged allies.
    💞

    Heal all

    Move to the support line and heal all allies.
    🛡️

    Shield

    Move to the front line and shield an ally. Target is chosen randomly from any frontline ally.
    🧿

    Shield all

    Move to the front line and shield all allies.
    ☂️

    Cover

    Shield yourself and forward all incoming damage from target to yourself. Target is chosen randomly.
    👼

    Revive

    Revive a fallen ally
    💤

    Idle

    Do nothing.
    🗑️

    Disposed

    Do nothing.
    🧊

    Frozen

    Do nothing.
    🚫

    Disarmed

    Do nothing.
    🧹

    Swiped

    Do nothing.
    🕑

    Cooldown

    Do nothing.
    ⛰️

    Petrified

    Do nothing.
    🕷️

    Summon spider

    Summon a spider. Summons appear on the same line as the caster.
    🐻

    Summon bear

    Summon a bear. Summons appear on the same line as the caster.
    💀

    Summon skeleton

    Randomly summon a skeleton archer, mage or swordsman.
    🐺

    Summon wolf

    Summon a wolf. Summons appear on the same line as the caster.
    🐝

    Summon bee

    Summon a bee. Summons appear on the same line as the caster.
    🧟

    Summon zombie

    Summon a zombie. Summons appear on the same line as the caster.

Keywords

Abilities can be further adjusted by keywords. A keyword can have impact on the caster, target or pips of the ability.

    🚀

    Ranged

    Can target support line enemies
    💪

    Heavy

    Always target highest hp
    🤕

    Weak

    Alway target lowest hp
    🌊

    Flow

    Action applies to all valid targets
    🙋

    Self

    Action applies to yourself regardless of intent
    🔱

    Cleave

    Action also applies to neighbours
    📌

    Penetrate

    Also hit target behind
    🧲

    Pull

    Target support and pull to front line

    Push

    Push target to support line
    👈

    Retreat

    After action, move to support line
    🤸

    Taunt

    Your target can only target you
    🥇

    Golden

    +1 if side is marked golden
    🕶️

    Stealth

    +1 if noone targeted me yet
    🗡️

    Cruel

    x2 if target hp is <=50%
    🦍

    Alpha

    x2 is your hp is more than target
    🐕

    Beta

    x2 if your hp is less than target
    🦊

    Foxy

    x2 if your hp is equal to target
    💠

    Pristine

    x2 if you are at full hp
    🏰

    Fortified

    x2 if you have shields
    ☀️

    Revitalized

    x2 if you were healed this turn
    🦄

    Solo

    x2 if this is the only keyword
    🧩

    Joint

    x2 if you have exactly one more keyword
    🃏

    Lucky

    x2 for 50% of the time
    ⛓️

    Chain

    x2 if you share a keyword with previous action
    🐾

    Whip

    x2 against summons
    🚑

    Terminal

    x2 if you have exactly 1 hp
    ☣️

    Poison

    Inflict damage every turn

    Boost

    Increase target power
    💎

    Permaboost

    Increase target power permanently
    💖

    Regenerate

    Heal every turn
    ❄️

    Unpower

    Decrease target power
    🛡️

    Protect

    Apply shields
    ❤️

    Heal

    Apply healing

    Cleanse

    Remove negative effects
    🔮

    Debuff

    Remove positive effects
    🦔

    Repel

    Counterdamage incoming attacks
    ⛰️

    Petrify

    Turn your targets side(s) to stone
    🌟

    Immunity

    Target becomes immune to damage this round
    🧊

    Freeze

    Target turns immune but can no longer act
    🚫

    Disarm

    Target can not act
    🧹

    Swipe

    Remove all keywords from target action
    ☂️

    Covered

    Incoming damage and effects are forwarded
    🤸‍

    Taunted

    You can only target whomever taunted you
    📤

    Transfer

    Transfer your keywords to target

    Mana cost 1

    Costs 1 mana to use

    Mana cost 2

    Costs 2 mana to use

    Mana cost 3

    Costs 3 mana to use

    Mana cost 4

    Costs 4 mana to use

    Mana cost 5

    Costs 5 mana to use

    Mana cost 6

    Costs 6 mana to use

    Mana cost 7

    Costs 7 mana to use

    Mana cost 8

    Costs 8 mana to use
    🤠

    Hunter

    When this action kills, gain permaboost
    ⚗️

    Leech

    Copy the keywords from the ally on top of you
    🦈

    Echo

    Apply keywords from previous (enemy) action
    ✌️

    Double

    This action will trigger twice
    🌀

    Mana

    Gain mana equal to power
    🌱

    Growth

    +1 whenever used
    🍂

    Degrowth

    -1 whenever used
    🗑️

    Disposable

    One-time action
    ♾️

    Era

    +1 for each passed turn
    🧛

    Bloodlust

    +1 for every damaged enemy
    🩸

    Pain

    Take damage equal to power
    🔰

    Selfshield

    Shield yourself
    💗

    Selfheal

    Heal yourself
    ⚰️

    Death

    You die after this action
    🔨

    True

    Ignore enemy shields
    🍯

    Sticky

    Can not be rerolled
    🕑

    Cooldown

    Make this side unavailable next turn

Traits

Character can have one or more traits apply to them. These are slight enhancements to the character's abilities.

    🏃‍♂️

    Coward

    At the end of your turn, always move to the support line
    🤜

    Fighter

    At the end of your turn, always move to the front line
    👑

    King

    You are first to act
    🐢

    Slow

    Always act last
    🤡

    Taunter

    Become primary target for incoming damage
    🕊️

    Reclusive

    Become least likely target for incoming damage
    🧱

    Tough

    Last hp must be removed individually (removes 🧱)
    🦂

    Stingy

    Always deal 1 counterdamage
    🤺

    Nimble

    Reduce incoming melee damage by 1
    🗿

    Hardened

    Reduce incoming ranged damage by 1
    🤖

    Resistant

    Reduce incoming magic damage by 1
    💊

    Antidote

    Immune to poison
    🦅

    Visionary

    You can always target support line enemies
    🌿

    Regenerative

    You have 1 fixed hp regen
    🧚‍

    Fairy

    Heal 1 HP to the most damaged ally each turn
    👁️‍🗨️

    Sentinel

    Shield 1 HP to the weakest ally each turn
    🌬️

    Windfall

    When mana is empty at the end of your turn, generate 1
    🌻

    Growth

    At the end of your turn, grow 1 side
    🧟

    Zombify

    When you die, summon a zombie
    🧬

    Rebirth

    When you die, regenate at full hp (removes 🧬)
    💕

    Affectionate

    When healed, gain 1 additional hp
    🥊

    Coachable

    When shielded, gain 1 additional shield
    🔮

    Fortunate

    On your first turn, switch this for a random trait
    🐛

    Metamorph

    Each round gain 1 additional max hp
    🔋

    Energetic

    Cleanse 1 negative effect at the start of each turn
    ⛓️

    Bound

    Cannot move from the front line
    🌞

    Radiant

    At the start of your turn, heal 1 HP to all adjacent allies
    ♨️

    Fiery

    Deal 1 additional magic damage on attack
    💡

    Insightful

    Gain 1 mana at the start of each turn
    🔊

    Echo

    Your traits also affect adjacent allies
    🎓

    Scholar

    Learn the traits of your adjacent allies
    🍳

    Kickstart

    Gain +1 on all sides on first turn
    💣

    Explosive

    On death, explode and deal 1 damage to allies
    ☠️

    Doomed

    Will die at the end of you next turn
    🥀

    Wither

    At the end of your turn, degrow 1 side
    ⚠️

    Fragile

    Take 1 additional damage from all sources
    👾

    Corrupted

    Deal 1 damage to a random ally each turn
    🚷

    Pariah

    Cannot be healed by allies
    🦠

    Contagious

    Spread a negative trait to an adjacent ally each turn
    👶

    Simple

    Ignore all of your keywords