Traits

Characters can have one or more traits apply to them. These are slight enhancements to the character's abilities.

    ๐Ÿƒโ€โ™‚๏ธ

    Coward

    At the end of your turn, always move to the support line
    ๐Ÿคœ

    Fighter

    At the end of your turn, always move to the front line
    ๐Ÿ‘‘

    King

    You are first to act
    ๐Ÿข

    Slow

    Always act last
    ๐Ÿคก

    Taunter

    Become primary target for incoming damage
    ๐Ÿ•Š๏ธ

    Reclusive

    Become least likely target for incoming damage
    ๐Ÿงฑ

    Tough

    Last hp must be removed individually (removes ๐Ÿงฑ)
    ๐Ÿฆ‚

    Stingy

    Always deal 1 counterdamage
    ๐Ÿคบ

    Nimble

    Reduce incoming melee damage by 1
    ๐Ÿ—ฟ

    Hardened

    Reduce incoming ranged damage by 1
    ๐Ÿค–

    Resistant

    Reduce incoming magic damage by 1
    ๐Ÿ‘Ÿ

    Dodgy

    Avoid the first incoming melee or ranged damage each turn
    ๐Ÿชจ

    Solid

    Reduce incoming AoE damage (๐Ÿงจ or ๐Ÿ’ฅ) to 0
    ๐Ÿ’Š

    Antidote

    Immune to poison (โ˜ฃ๏ธ)
    ๐Ÿฆ…

    Visionary

    You can always target support line enemies
    ๐ŸŒฟ

    Regenerative

    You have 1 fixed hp regen
    ๐Ÿงšโ€

    Fairy

    Heal 1 HP to the most damaged ally each turn
    ๐Ÿ‘๏ธโ€๐Ÿ—จ๏ธ

    Sentinel

    Shield 1 HP to the weakest ally each turn
    ๐ŸŒฌ๏ธ

    Windfall

    When mana is empty at the end of your turn, generate 1
    ๐ŸŒป

    Growth

    At the end of your turn, grow 1 side
    ๐ŸงŸ

    Zombify

    When you die, summon a zombie
    ๐Ÿงฌ

    Rebirth

    When you die, regenate at full hp (removes ๐Ÿงฌ)
    ๐Ÿ’•

    Affectionate

    When healed, gain 1 additional hp
    ๐ŸฅŠ

    Coachable

    When shielded, gain 1 additional shield
    ๐Ÿฆ‹

    Fortunate

    On your first turn, switch this for 2 random traits
    ๐Ÿ›

    Metamorph

    Each round gain 1 additional max hp
    ๐Ÿ”‹

    Energetic

    Immune to petrification (โ›ฐ๏ธ)
    โ›“๏ธ

    Bound

    Cannot move from the front line
    ๐ŸŒž

    Radiant

    At the start of your turn, heal 1 HP to all adjacent allies
    โ™จ๏ธ

    Fiery

    Deal 1 additional magic damage on attack
    ๐Ÿ’ก

    Insightful

    Gain 2 mana at the start of the battle
    ๐Ÿ”Š

    Echo

    Your traits also affect adjacent allies
    ๐ŸŽ“

    Scholar

    Learn the traits of your adjacent allies
    ๐Ÿณ

    Kickstart

    Gain +1 on all sides during the first round
    ๐Ÿ’ฃ

    Explosive

    On death, explode and deal 1 damage to allies
    โ˜ ๏ธ

    Doomed

    Will die at the end of the round
    ๐Ÿฅ€

    Wither

    At the end of your turn, degrow 1 side
    โš ๏ธ

    Fragile

    Take 1 additional damage from all sources
    ๐Ÿ‘พ

    Corrupted

    Deal 1 damage to a random ally each turn
    ๐Ÿšท

    Pariah

    Cannot be healed by allies
    ๐Ÿฆ 

    Contagious

    Spread a negative trait to an adjacent ally each turn
    ๐Ÿ‘ถ

    Simple

    Ignore all of your keywords
    ๐Ÿ–ค

    Rotten

    Lose 1 max hp every turn